6/13/2023 0 Comments Star trek bridge dcommander![]() I muted the in-game music and played the score from Star Trek: The Next Generation instead, which you can find on Spotify. The weapons sound great and the voice acting is decent, but overall it’s a bit of a sonic mess. "Moving into attack range! Lining up forward torpedo tubes! Sweeping through phaser arcs!" Sound design is one area Bridge Commander falls short, with a forgettable, repetitive soundtrack, and some missing details like the rumble of your ship’s engines. You can fly the ship manually in third-person, but it’s much more Trek-like to switch back to the bridge and order your Bajoran flight controller, Kiska LoMar, to move the USS Dauntless between planets and other points of interest.īut after a few hours of play, you’ll almost certainly get sick of your crew repeating the same handful of barks over and over again during combat. There are some dramatic visuals here, including colourful alien suns and asteroid fields, but technically it’s pretty ropey, with distractingly low-res textures. Even just taking a few conversations in your ready room would have added visual variety.Īt any time you can hit the spacebar and switch to a third-person view, which gives you a clearer view of your surroundings. But in this game, the life of a captain takes place entirely on the bridge. ![]() Maybe stopping at Ten Forward for a drink, or checking up on someone in sickbay. It would have been nice to leave the bridge and visit other locations. But this all happens off-screen, with your crew merely telling you about it rather than you witnessing it first-hand. There are some non-combat mission objectives, including delivering VIPs, rescuing people, beaming people aboard your ship, and picking up cargo. Sitting back, saying "make it so", and letting someone else do the work feels a lot more captain-like anyway. Honestly, most of the time you’ll rely on Savali to do the hard work, because battles can go on for a long time in Bridge Commander. You can order your tactical officer, Felix Savali, to target and attack at will or you can step in and take control, manually targeting and firing the ship’s arsenal of phasers and photon torpedoes. The screen judders as you take damage, the red alert alarm wails, and your crew shout updates about the status of the ship and the enemy’s movements. Order upīridge Commander captures the drama of a Star Trek space battle brilliantly. This power- juggling mechanic is at the core of the game’s many battles, and yelling orders at Brex as the bridge shakes and sparks fly out of the consoles can be hugely exciting. Pull too much juice from the ship and your power transmission grid won’t be able to cope, reducing your overall effectiveness. And if your own shields are taking a hammering, diverting extra power to them will increase your resilience to whoever is currently firing at you.Ĭharacters in Star Trek are always diverting power to various systems to increase their effectiveness, so it’s marvellous to see that turned into a game system in Bridge Commander. ![]() ![]() ![]() If you’re having trouble punching through an enemy’s shields, boost your weapons. If you want a wider scan of the area, boost power to the sensor array. Through him you manage your ship’s power output via a series of sliders. Swing your head around to your left and you’ll see your Solian chief engineer, Brex. In the middle of a battle, power management is key. ![]()
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